As part of a broader organisational restructure, data networking research at Swinburne University of Technology has moved from the Centre for Advanced Internet Architecture (CAIA) to the Internet For Things (I4T) Research Lab.

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LupsMON 0.2 Detailed Images

May 1st, 2008
By Michael Allen (CAIA summer intern, 2007/08)

User Interface Details

The following is a brief overview and additional images of the user interface within LupsMON. When a LupsMON client connects, they are presented with a series of 3D stars. Each star represents a real world UPS unit. The 3D stars are positioned together above various floating platforms, which help logically group the UPS units as to represent their real world geographical locations.

The 3D stars may rotate, bounce, change colour or change size depending on a number of state variables at exist on each UPS unit. (Such as output load, battery time remaining, current status and if any alarms are present.)

  • Floating platforms are used to logically group entities
    • Different platforms represent different real world geographic locations
Logical groupings
Figure 1a:
Logically grouping Swinburne's five main campuses
  • Colour = Current UPS status
    • Entities will change colour depending on the current state of the UPS unit
  • Spin Rate = Output Load
    • The spin rate will increase as the percentage output load increases
  • Bounce Rate = Alert user to a problem
    • Entities will bounce if there is an alarm present
    • Entities will bounce higher and faster if it is a critical alarm
  • Scale/Size = Battery time remaining
    • The size of an entity represents the remaining battery time
    • The size will decrease when the battery time decreases
Screen Shot 1
Figure 2a:
Different colours representing different UPS states
Screen Shot 2
Figure 2b:
Different behaviours represent different UPS conditions

Close inspection of UPS devices

Quantitative details regarding each UPS unit can be obtained in one of two ways

  • Flying up close to a star
    • Flying up close to a star will display some state information about each UPS which appears floating in front of the star. (The virtual environment shipped with LupsMON allows you to potentially be 'close enough' to multiple stars at the same time as you fly around.)
  • Using the inspector tool
    • Use the 'inspector' tool. Inspection involves shooting a star (in reality, shooting an region of space a few pixels beneath the star). An information screen box will pop up giving more detail about the UPS unit being represented by the 3D star model. You will need to then press "OK" on the information screen to resume flying around the virtual world.
Logical groupings
Figure 3a:
Close up inspection by flying towards a 3D star
Shooting Entity
Figure 3b:
Inspector tool being used to view a specific UPS unit
Shooting Entity
Figure 3c:
UPS information presented after shooting with the inspector tool.

(Note: The 'inspector tool' is only one of a number of techniques supported by L3DGEWorld 2.2 for interacting with in-world entities. LupsMON restricts you to only use the gun that allows inspection of in-world entity state. Other systems based on L3DGEWorld 2.2 may utilise different types of 'guns' to initiate additional in-world interactions.)


Multiple users at the same time

LupsMON allows more than one user to exist within the virtual world at the same time. Other users will perceive you as a humanoid character flying around the virtual world, armed with an electric beam weapon. You will perceive them in the same manner.

Logical groupings
Figure 4a:
Viewing another user in-world

Getting Help

The map shipped with LupsMON allows users to quickly reference the meaning of the different behaviours of entities. This is done by flying into the 'help room'. When a user passes through the gateway, a user is transported into another area. This help room has a number of 'road signs' explaining what each behaviour represents on the UPS units. This allows users to quickly determine the meaning of the different behaviours that exist on each of the entities.

Shooting Entity
Figure 5a:
The gateway, when a user flies through the center,
they will be transported to the help room
Shooting Entity
Figure 5b:
Vewing a sign explaining the
different entity behaviours
Last Updated: Monday 5-May-2008 05:51:50 AEST | No longer maintained. Pre-2018 was maintained and authorised by Grenville Armitage, garmitage@swin.edu.au